Frozen units

Kris2476's picture

I'm playing an A&A game...Japan stopped moving, so I (as Germany) inherited all of his stuff. But the allies were attacking there, so I tried to defend. But I couldn't move the units around Japan, or in Manchuria/Kwangtung (The infantry and fighter in French Indochina were fine, though XD). I had a big loss, because I couldn't defend/counterattack/retreat. Now I'm losing, and I still can't pick up surviving units.

 

Bug?

Kris2476's picture

So I lost the game, because my forces stopped moving. Then, of course, my units stopped defending (as they always seem to do when you start to lose) and I lost the game.

 

Any thoughts? I'm not sure why noone answered here.

docbrown's picture

Sorry.  I think people were checking the forums a lot less frequently over the Easter weekend.  I'm quite certain your units were still defending.  You might want to make an estimate of how many kills they would be expected to make.  3 defending infantry will kill only a single attacker on average.

It's tough to say exactly why your units wouldn't move.  However, if you are defending and there is a single attacker in your territory at the start of your turn, your units will be blocked and will refuse to move out.  It's a tactic I try to use frequently in order to keep part of a defending force trapped while I sneak behind them and take a capital or other key territory.  Alternatively, it may also be due to enemy aircraft flying over.  If in any movement phase your units occupy the same zone as an enemy aircraft, your units will halt.  This offers another great tactic as you can fly aircraft over the routes you expect enemy tanks to follow to slow them down without actually engaging them!

Kris2476's picture

First of all, I'm now going to note whenever I lose ridiculously.

Second, I don't mean blocking. I mean that when my mouse ran over the pieces, and I clicked, they wouldn't pick up the units. They were almost glued to the board.

However, in this game I played as Germany, I had moved 15 infantry from the Balkans into Ukraine. Then I retreated next turn, with all 15 infantry. And then, in the playback, 11 of those infantry were blocked in the balkans. Only 4 actually retreated.

docbrown's picture

I've seen that one myself.  What happens is that not all the attacking units are coming from the same place, and the rules only allow each attacking unit to retreat to the territory it came from.  Unfortunately, the game mechanic doesn't do a good job of indicating that only a portion of a stack came from one territory, and it allows you to order the whole stack to retreat.  When the turn plays out, only the units that came from that territory actually retreat while the rest are "blocked" from moving on by the presence of enemy units in the territory.  The best way to handle this is to give all the orders one unit at a time to make sure all of them are allowed to follow your orders.

Thezzaruz's picture

It's tough to say exactly why your units wouldn't move.  However, if
you are defending and there is a single attacker in your territory at
the start of your turn, your units will be blocked and will refuse to
move out.

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I have experienced the same actually. Troops taken over from a team mate can get "stuck" without any legit reason.

I had it in a game where I (as Russia) was handed a deadbeat US territs and troops and as the AI just randomly places the troops it auto produces both the US factory territs was a clutter of units. And when trying to "clean up" and sort them some (a little more than half IIRC) was unmovable (both adjustment and movement) while some freely moved just as expected. And this was quite early in the game without any sort of presence of opposing troops.

Might add that IIRC most (but not all) troops  was movable the following turn and the rest was freed up for the next turn.