Hi
It seems i've miss something, or there is a bug. I'm playing a three players game on world map, I built reinforcments in my capital during first turn but they did not appear it seems, and thus, as i had moved the other units here (counting on my reinforcements to defend), i obviously lost my capital when my neighbor attacked.
Is it me who made a mistake in production (apart from having moved my beginning units) ? For me it was looking allright (troops were present wih a small icon).
I think that even if i had not moved my beginning troops i would probably have lsot my capital. I probably make the error of choosing a startin place so close to another (more experienced) player.
Production timing
The forces you produced wont be built until the very end of the next turn, so they could not help defend. And if your capital was captured it prevents any production from happening. So you need to always make sure you can defend your capital with what you have on it at the start of the turn.
We just changed the default game set-up so it has this style of play. Previously games were set-up so you could fight 'till the last troop, which seemed to really bog down the end-game. Also games ended with a bit of confusion for final rankings. We are interested in hearing feedback on the change!
- Michael Alexander Ewert
Director of Meta-Operations, Human Cube Inc.
Ok, so i just completely
Ok, so i just completely misunderstood that point. I thought that when i drag and drop my reinforcement on the map, they would be active for the next turn (at the beginning, so in this case they would have been able to defend).
That said, my starting location was poorly choosen ... I won't be able to give you feedback based on prior version of Battleforces, as i'm discovering it, but i'll try to do it regularly for the following matches.